Neil Stubbings has perfected another method that is mostly procedural and provides outstanding results looking like handcrafted work. Hand-painting textures can offer a more natural and analog appearance to 3D work, but it is time-consuming. Still, a toon-shaded look can sometimes easily identify as computer generated. Many 3D applications offer cell or toon shaders, along with a host of ways to render outlines either through contours, geometry, strokes or some other method. Physically plausible shaders and rendering and non-photorealistic rendering have grown up together, side by side. Not everything needs to be realistically (or hyper-realistically in some cases) rendered. ![]() Neil Shows His Unique Approach to Non-Photorealistic Rendering and How he gets Such Painterly 3D Work.
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